Showing posts with label vfx tutorial. Show all posts
Showing posts with label vfx tutorial. Show all posts

08 April, 2019

How to Turn People into Ghosts



In this week's Tutorial we will be turning someone into a Ghostly Companion in "How to turn people into ghosts" using Blender 2.8 (this effect can also be done in Blender 2.79)

Check out the Preview here

or

You can watch the Tutorial here

First we will create a Mask around the person we wish to turn into a Ghost. I recommend taking more time with the masking then I did, your shots look much cleaner with better Masks. 




Then in the compositing, we can save time by Appending a "Super Node" that we created previously. 

Though if you have not created a Super Node you can either check out our previous blog post here, or follow along in the Video where we create a quick Super Node to add a fake background (in place of the ghost)



Then with the help of a couple of mix nodes we can add our Ghostly Companion

When downloading clips like this, it's often hard to get something perfect. 

Download the Video here

For example, we could also replicate the missing part of the man (that being, part of his right shoulder, his neck and some parts of his ears)
If I was creating this shot for myself and had direction over the scene. I would prefer to shoot the man on the bench, alone. Then shoot the woman in front of a Green screen. 

This would ensure that we see all of the man through the ghost. 

We could recreate most of the man in the Node Editor, and a couple of masks. We would need to add a fake body, neck and ears, before the Ghost effect. From the tests I tried, they looked okay but I hope you guys get the idea and are able to find use for this effect. 

If you do create something be sure to post a link in our Facebook group!

Thanks for watching!. 


25 March, 2019

Robot Eyes in Blender 2.8

(Robot Eyes Result)

In this Video, we will be recreating a familiar VFX Tutorial, Robot Eyes. 

Watch the preview here.

Keen viewers of my channel will already be aware of the "Robot Eyes" Tutorial we have done previously. Since there are many changes from 2.79 to 2.8, I thought it would be interesting to recreate this VFX shot within Blender 2.8. 

We will utilize the new VFX workspace (which helps optimize our workflow), though you can always create your own Workspace. 

First we will track our footage and though some things have changed, it feels very similar to 2.79. I did have some trouble though, I couldn't find the option to "Show Search Size". We can see (and change) the search size as a Value but there was no representation on screen. 

Now maybe I am missing something (If I am please be sure to let me know in the comments) or this could be a bug but many of you know, I like to use that option a lot. 

We then use the "Masking" section and then rotoscope the eye (and more importantly the blink). We did a tutorial on Masking. If you are having trouble with masking, you can check out there Tutorial here. 

Now we are ready to add our tracking information to the 3D Scene. This can be done with the click of a single button. Though when I tried this the first time, I encountered a bug. (When you add the tracks to the 3D scene. If your Markers do not move when you play through the timeline, simply move to a random point on the timeline then press Ctrl + Z. Your Markers should now move).

Remember, 2.8 is in Beta and some bugs will occur. So if you encounter this bug or another, be sure to report it. 

Then in the 3D scene, we can add an "Image as Plain" and add the Robot Eye Texture. If you want to use the same image, you can download it here (CC-0)

Then we need to change a couple of settings to make the Alpha Transparency work (it would be nice to make these changes as we import the image but it take only a couple of seconds to make the changes)

Duplicate your plain and Parent each of them to the Trackers and now we can move on to the "Compositing" section. 

For the compositing, we look at adding the Robot Eyes to the Live Action Footage we have been working with. I decided to brighten the "Whites" of the eyes to add some more "Surrealism" to the shot (Though having robot eyes may be surreal enough?). As we do this we create some pretty useful custom Masks. 

I also wanted to add a nice shadow on the eye to add depth and to try and make the shot look more realistic (since in the real world, the top eyelid would naturally cast a shadow on to the eye)

Then we can finish it off with some glare, glow and color grading. I took some screenshots of my node set-up. I tired to tidy things up and make it look cleaner (though it still looks a mess).


(Robot Eyes - Node Set-up)


(Section One)


(Section Two)


(Section Three)

Once you are happy with it, make sure you set the output, the correct video resolution (also make sure the % slider is at 100%). Also make sure you change your file type to FFMPEG video

For the encoding, you can select the preset tab and choose "H_264 in MP3"

Then go ahead and hit Render (or you can use the shortcut, Ctrl + F12).

So, I hope you found this video helpful!. If you did be sure to give it a Like! and as always, 

Thanks for watching..