Showing posts with label dialog box. Show all posts
Showing posts with label dialog box. Show all posts

09 March, 2020

The Text Tool Add-on (version 1.0)


In this video, we will be creating a new add-on I call, the Text Tool Add-on. 
I wanted to create an add-on that would help speed up our workflow when adding text within blender.

We will need a Panel for our button and a Popup Dialog Box to execute the operation (and we have covered this in previous tutorials. Playlist here).

We can add pretty much anything to our Dialog box, and for the Text Tool add-on I want to be able to enter Some Custom Text, Set the Scale,Set the Orientation, Set the Alignment, add a Boolean and if the Boolean is True; I want the text to be extruded.

Then in the next video, we can take a look at tidying up the Dialog box Layout and make it look much better. 

I also have some Ideas for Animated effects. So if you think that sounds good, let us know in the comments below.

If you would like to download the add-on you can find the script here.  

 
I hope you find this video helpful and if you have any comments or suggestions for things you would like to see in future versions, be sure to let us know!.

24 February, 2020

How to create a Popup Dialog Box - bpy



In this video, we will be creating a Popup Dialog Box. 

With the Dialog box we can change various things and in this example we will be using it to add a cube, rename it to what ever we define and also what ever scale we want too.

Download the Add-on here. 

We also have the ability to use other Properties such as, a Boolean, Int/Float, Enums and more!. We will look at some of the other Properties in future videos, but for now we will create a very basic popup box. 

Now we have created one Popup Dialog box, we can take this further and add more functions. You can also go ahead and create more Popup dialog boxes for each of the other buttons.

I hope you find this tutorial helpful!. As always, thanks for reading.