In this video, we take a look at another update for The Shader Library (version 1.08).
In this update we we now have Cosmic Shaders!. These Shaders are Procedurally Generated and have the ability to be changed for variations.
Changes as of version 1.08:
Cosmic Shaders Added;
- Dust Planet - A Barren Planet with optional Atmospheric Glow.
- Continental World - An Earth-like Planet with optional Clouds and Atmosphere.
- Star Sphere - A Star-field that is best used on (though not restricted to) a sphere.
More Planets will be added in future updates, if you have any suggestions on what you would like to see added or have any suggestions on options you would like in the Operator be sure to let me know in the Video's comments.
You can download the updated script here.
Once you have downloaded the update, you will now have the Cosmic Shaders Tab.
With your object selected, you can select the
Planet Type and the desired Shader.
Star Sphere
With the "Star Scale" we can increase or decrease the size of the stars.
The "Star Density" will effect the coverage of the stars.
Dust Planet
The "Planet Hue" allows you to change the Hue of the whole Planet.
With the "Stripe Amount" You can add or remove the horizontal stripes.
Enabling "Atmospheric Glow" should be a law!.
Not really but it really does make everything look better. With it enabled you can choose the "Atmos Color" and "Glow Amount"
Continental World
The "Land Hue" is similar to the Dust Planet with the exception that this will only change the Hue for the Landmass.
We can increase the size of the Continents with the "Land Scale" amount.
With "Water Level" we can increase or decrease the level of the water.
Atmospheric Glow is exactly the same as the Dust Planet.
Enable Clouds and you can change the "Cloud Scale" and "Cloud Visibility" too.